Discussion about this post

User's avatar
Neural Foundry's avatar

This breakdown of vLLM's continuous batching architecture really clarifies why naive batching fails at production scale. The ragged batching approach is especially clever because it sidesteps the entire padding problem rather than trying to optimize aroundit. What's less obvious but equally important is how KV cache + dynamic scheduling interact; without both working togehter, you'd still end up wasting GPU cycles waiting for slowest sequences to comeplete. Most explanations gloss over the scheduling layer, but that's where the real throughput gains actualy materialize.

Expand full comment

No posts

Ready for more?